Serialized Form
gameboard
GameBoard gameboard
- The GameBoard to contain.
isalive
boolean isalive
- The state of this cell.
neighbors
int[][] neighbors
- Triangles have 12 neighbors.
point_up
boolean point_up
- Tells whether this triangle is situated on baord with its point up or down.
pointDownNeighborCol
byte[] pointDownNeighborCol
- The offset column indicies for "point down" neighbors.
pointDownNeighborRow
byte[] pointDownNeighborRow
- The offset row indicies for "point down" neighbors.
pointUpNeighborCol
byte[] pointUpNeighborCol
- The offset column indicies for "point up" neighbors.
pointUpNeighborRow
byte[] pointUpNeighborRow
- The offset row indicies for "point up" neighbors.
boundary
Rectangle boundary
- The boundary of the virtual board.
ccols
int ccols
- The number of visible cell columns.
cell_color
Color cell_color
- The color of the cells.
cells
Cell[][] cells
- The board's cells.
- See Also:
Cell
crows
int crows
- The number of visible cell rows.
generation
long generation
- The current generation of the board.
row_rect
Rectangle[] row_rect
- An array of rectangles that describes the boundary of each cell row.
- See Also:
Rectangle
t
Thread t
- Animation thread.
threadSuspended
boolean threadSuspended
- State of the animation thread.
vcols
int vcols
- The number of virtual cell columns.
vrows
int vrows
- The number of virtual cell rows.
about
JMenu about
aboutThis
JMenuItem aboutThis
center
JPanel center
exit
JMenuItem exit
gameboard
GameBoard gameboard
glider
JMenuItem glider
increment
JButton increment
layout
JMenuItem layout
menuBar
JMenuBar menuBar
menugame
JMenu menugame
oscillator
JMenuItem oscillator
pause
JButton pause
randomize
JMenuItem randomize
resume
JButton resume
south
JLabel south
startGame
JMenuItem startGame
statusBar
JLabel statusBar
stop
JButton stop
t
Thread t
threadSuspended
boolean threadSuspended